Side effects are the consequences of an action or process. So many people want to feel good about their health. Yet, our bodies are designed to work hard and function efficiently. Our bodies are not designed to feel bad. Our bodies are not designed to feel good.
For the sake of argument, though, we can call a few of the side-effects of our actions “good.” For example, if we eat a banana, we might know we’re getting a healthy serving of vitamin B-6. But if we eat a banana and then eat a whole pizza, we’ll likely discover we’ve been getting a lot of sugar, which has been shown to be harmful.
You can blame the fact that we are designed to feel good on why we’re suffering from a lot of bad side-effects to our health and happiness. But this is also the reason we want to be around. We want to be around people who care about us, and who won’t have us suffer from a lack of good stuff.
So if you’ve ever eaten a banana and then eaten a pizza, well know we’ve been getting a lot of sugar, which has been shown to be harmful. We’d like to share what else we have been doing. We’ve been working on a game called side effects, which looks like a side-scrolling adventure similar to Adventure Time.
It seems a lot of people are surprised and excited to see our game, and I hope they are! We hope to give people the benefit of a doubt when they see us, and to show them that we aren’t a bunch of weirdos. But more than that, we intend to show them side effects of working with the most valuable resource on the planet.
Side effects is a game about the value of side-effects. Basically, you are an explorer who has been stranded on a strange island. A group of three Visionaries have locked the island into one day so they can piss about for eternity. In order to escape their island, you must find a hidden treasure trove and save all three Visionaries in the process. Each day, you must do a bit of each of these tasks.
The game, which was in development for months, has some very cool art that’s almost like you’re experiencing a time loop. The first thing you’re told about is that the Visionaries are in a party that’s going to party like it’s 1999. Then a mysterious man tells you that it’s 1999 and you’re in a time loop and you don’t know how you got here, but you’re in a time loop and it’s all going to be a party.
This game is not just about an amnesiac who has woken up on a beach. It’s about the same amnesiac who has woken up in a time loop, but instead of being forced to party like its 1999, he’s forced to party like its 1999 and he has to party like its 1999 every day.
While I can’t say I’m the biggest fan of side effects, I can say that it is a game designed to be a time loop. This is not a game about a single amnesiac who woke up in a time loop. This is a game about a single amnesiac who wakes up in a time loop in a time loop in a time loop in a time loop in a time loop in a time loop in a time loop.
This game was built as a solution to a real problem. The only option for someone who can’t remember the name of an island they were in at some point in their life is to go back to that point in time and play the game again. The problem here is that so many people can’t remember that they were in the past. And yet they try to get back in time by trying to play it more than once.